Music and Sound Effects for Videogames and Movies

      WHO WE ARE:

  


The “Advanced Musical Concept”
is a team of sound artists and musicians with extensive movie and videogame industry experience.

MISSION:

 


We are the right choice for any company willing to OUTSOURCING music and audio for its own multimedia products. We have the ability to work as a teamwork with the company developers also by remote productions and we have the required experience to deep into the spirit of the project.

We are creating audio for Video and Game Industry since 1989!

 

 

CONTACT:


Nicola Tomljanovich
.
Production Manager

 

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MAJOR NEWS:

 

 

 

 

 

 

 

Sept 2008

We are proud to announce the contribution to new IMMORTAL 4 audio CD, in which we will deliver a new version of our original Amiga game track  ‘F17Challenge Main Theme’ (1993) remastered and restyled. Enjoy a sample of the new F17Challenge  track in our DOWNLOAD section!

 

 

 

  Sept 2006

 

The fruit of a long collaboration.. Finally in distribution Simon Cann’s “Cakewalk Synthesizers: From Presets to Power User”.

 
A useful manual for every sound professional and amateur user, dedicated to the optimal use of plugins within the audio sequencing software. Inside the book an entire chapter about tips and methods, cared by AMC staff.

 

 

 

 

 

 

 

 

May 2006

Audio Development Agreement signed with Playstos, to produce the Soundtracks and Sound Effects of the videogame “Iridium Runners”.

 

 

 

Aprl 2005

Uploaded the new AMC Jungle DemoReel, in the Download section, consisting of portions of SteelSaviour musics. Enjoy our last Jungle production!!

 

 

 

Oct 2004

Audio Development Agreement (music and Sound effects) signed with Waywardxs, for the videogame “Pc Calcatori 2005”.

 

 

 

Sept 2004

Music Development Agreement signed with Playstos, to produce the ingame Musics of the videogame “Ruff Trigger. The Vanocore Conspiracy”.

 

 

 

Jun 2004

Audio Development Agreement (music and Sound effects) signed with LaStanza, to produce the Audio of the 3D Short movie “Tricky and Ducks”.

 

 

 

Jan 2004

Audio Development Agreement (music and Sound effects) signed with Animapolis, to produce the Audio of the 3D Short movie “StressZ”.

 

 

 

Nov 2003

Audio Development Agreement signed (music and Sound effects) with Waywardxs, for the videogame “Euro Club Manager 2004”.

 

 

Jul 2003

Audio Development Agreement (music and Sound effects) signed with Waywardxs, for the videogame “Pc Calcatori 2004”.

 

 

May 2003

Developed the audio (music and Sound effects) of the clip "AGIP - Blue Diesel" produced by Animantis S.r.l..

 

 

Jun 2002

Audio Development Agreement (music and Sound effects) for our first Game Boy Advance title: Gem Smasher. An amazing and innovative Puzzle game soon distributed worldwide by Nintendo.

 

 

Jan 2002

Audio Development Agreement (music and Sound effects) for the audio part of the Clip AUDI, produced by Spazio360. Download it at www.spazio360.net

 

 

 

Oct 2001

Audio Development Agreement (music and Sound effects) for “Steel Saviour”, Atlanteq S.r.l.  An outstanding multi directional “shoot’em up” for PC.

 

 

Sept 2001

 

Aaron Marks “Complete Guide to Game Audio” is out!

An essential guide to the business and technical skills needed to succeed in the multi-billion dollar games industry, ideal for Composers, Musicians, Sound Designers, and Game Developers..

I am proud to say that AMC interactive is mentioned inside the book as unique Italian audio production studio active in the videogame industry!